# Main configuration file for AstexViewer 2.0 # # Mike Hartshorn 22-01-2004 # Copyright (C) Astex Technology Ltd, 2004 # format for atom labels # displayed at the bottom of the window when you click on an atom #atom.long.format = %a %R %c:%r ID=%i X=%x Y=%y Z=%z O=%o B=%b %m atom.long.format = %a%l %R %M%c:%F ID=%i X=%x Y=%y Z=%z O=%o B=%b %m # used to label an atom in the #atom.short.format = %c:%r%R:%a%I # %F - resNum[ic] %l - [altLoc] atom.short.format = %c:%F%R:%a%l atom.model.format = %M%c:%F%R:%a%l # limit the number of models to read from mmCIF/pdb/ent files molecule.max_models = 40 # draw the image logo? # show atoms when readin PDB file? draw.logo = true draw.logoPdbe = false draw.onload = true # Javascript calls on atomSelect / distanceSelect # Javascript call on init complete jso.init = false jso.click = false jso.hover = false # Terms for the Kabsch and Sander hydrogen bond energy # f*q1*q2 hbond.constant = 27.888 # energy cut off for a hydrogen bond hbond.cutoff = -0.5 # PASS (Putative Active Site with Spheres) settings #PASS.rprobe = 1.8 PASS.rprobe = 1.5 PASS.bcthreshold = 55 PASS.rbc = 8.0 PASS.rweed = 1.0 PASS.raccretion = 0.7 #PASS.raccretion = 1.5 PASS.r0 = 2.0 PASS.d0 = 1.0 # texture definitions texture.0 = red2blue texture.0.image = images/textures/red2blue.jpg texture.0.small = images/textures/red2blue16x16.jpg texture.1 = blue2brown texture.1.image = images/textures/blue2brown.jpg texture.1.small = images/textures/blue2brown16x16.jpg texture.2 = rwb texture.2.image = images/textures/rwb.jpg texture.2.small = images/textures/rwb16x16.jpg texture.3 = rainbow_pastel texture.3.image = images/textures/rainbow_pastel.jpg texture.3.small = images/textures/rainbow_pastel16x16.jpg texture.4 = blue2green texture.4.image = images/textures/blue2green.jpg texture.4.small = images/textures/blue2green16x16.jpg texture.5 = red2white texture.5.image = images/textures/red2white.jpg texture.5.small = images/textures/red2white16x16.jpg texture.6 = white2grey texture.6.image = images/textures/white2grey.jpg texture.6.small = images/textures/white2grey16x16.jpg # Label entries in the control panel label.0 = clear label.1 = %c%r label.2 = %R label.3 = %c%r #label.4 = %a %R:%c label.4 = %r%I label.5 = %f%r label.6 = %b label.7 = %B label.8 = %A label.9 = %q label.10 = %i # image size settings imagesizelabel.0 = WYSIWYG imagesizecommand.0 = view -multiple 1 -sample 1 imagesizelabel.1 = Current size imagesizecommand.1 = view -multiple 1 -sample 2 imagesizelabel.2 = Current size x2 imagesizecommand.2 = view -multiple 2 -sample 2 imagesizelabel.3 = Current size x3 imagesizecommand.3 = view -multiple 3 -sample 2 imagesizelabel.4 = Current size x4 imagesizecommand.4 = view -multiple 4 -sample 2 imagesizelabel.5 = Current size x5 imagesizecommand.5 = view -multiple 5 -sample 2 imagesizelabel.6 = 320x240 imagesizecommand.6 = view -width 320 -height 240 -sample 2 imagesizelabel.7 = 640x480 imagesizecommand.7 = view -width 640 -height 480 -sample 2 imagesizelabel.8 = 1280x1024 imagesizecommand.8 = view -width 1280 -height 1024 -sample 2 imagesizelabel.9 = 2000x1500 imagesizecommand.9 = view -width 2000 -height 1500 -sample 2 imagesizelabel.10 = 3200x2400 imagesizecommand.10 = view -width 3200 -height 2400 -sample 2 imagesizelabel.11 = 4000x3000 imagesizecommand.11 = view -width 4000 -height 3000 -sample 2 # radius for lines drawn as cylinders in electron density maps maplineradius = 0.013 # radius for bonds drawn as cylinders in maps bondlineradius = 0.04 # Light settings. # # There can be as many lights as you like. # The definitions end when the next light # in the sequence is missing. # # Color rgb values are in the range 0-255 # Directions need not be normalised. #shadows = true shadows = false # amount that shadowed intensites # are scaled by (0-255) #shadowfactor = 120 shadowfactor = 90 wrapangle = 105.0 light0.on = true light0.x = 0.2 light0.y = 0.648 light0.z = 0.831 light0.diffuse.r = 112 light0.diffuse.g = 112 light0.diffuse.b = 112 #light0.diffuse.r = 192 #light0.diffuse.g = 192 #light0.diffuse.b = 192 light0.highlight.r = 81 light0.highlight.g = 81 light0.highlight.b = 81 light0.phongpower = 50 light1.on = false light1.x = -0.0995 light1.y = 0.946 light1.z = 0.306 light1.diffuse.r = 68 light1.diffuse.g = 68 light1.diffuse.b = 68 light1.highlight.r = 0 light1.highlight.g = 0 light1.highlight.b = 0 light1.phongpower = 50 light2.on = true #light2.x = -1.0 #light2.y = -1.0 #light2.z = 1.0 light2.x = 0.0 light2.y = 0.0 light2.z = 1.0 #light2.diffuse.r = 51 #light2.diffuse.g = 51 #light2.diffuse.b = 51 light2.diffuse.r = 146 light2.diffuse.g = 146 light2.diffuse.b = 146 light2.highlight.r = 0 light2.highlight.g = 0 light2.highlight.b = 0 light2.phongpower = 50 light3.on = false light3.x = 0.0767 light3.y = -0.723 light3.z = 0.686 light3.diffuse.r = 34 light3.diffuse.g = 34 light3.diffuse.b = 34 light3.highlight.r = 0 light3.highlight.g = 0 light3.highlight.b = 0 light3.phongpower = 50 light4.on = false light4.x = -1.0 light4.y = 0.0 light4.z = 0.0 light4.diffuse.r = 64 light4.diffuse.g = 64 light4.diffuse.b = 64 light4.highlight.r = 128 light4.highlight.g = 128 light4.highlight.b = 128 light4.phongpower = 50 ambient.r = 32 ambient.g = 32 ambient.b = 32 #ambient.r = 0 #ambient.g = 0 #ambient.b = 0